Tuesday, March 27, 2012

3/22 Practical Character Physics

This research involved taking animated sequences and adjusting them to be more physically plausible. I think it's a great idea, and in some cases significantly improved the believability of a motion. I also really liked that the artist can decide whether or not to make the adjustments - if a character has a super power or something, he might not always move in physically accurate ways. I think it's really important to give the artist these stylistic choices. Also, I think this was a really great example of how important a character's interactions with its environment are. In the video, it would show an animated sequence, and then show the same sequence with the adjustments made. However, the character was usually just in empty space, and most of us barely noticed a difference. Even though the clip showed the different paths, the motions, at least to my eyes, barely looked different at all. I think a lot of what makes an animation look physically possible or not possible has to do with how objects interact with each other, so it was disappointing for me to see the video and the characters not interact with anything!

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